Info
Interviews from during and after the development of EarthBound 64. More interviews will be added over time!


1997
Nintendo.com Benimaru Itoh Interview
Art director Benimaru Itoh speaks to Nintendo.com about EarthBound 64 on the 64DD. Mr. Itoh shares some details on the game and some concept art.
HAL Laboratory Development Team Interview
An interview with Atsushi Kakuta (Director) and Satoshi Mitsuhara (Main System Manager) on behalf of the HAL faction of EB64's development team.
Toshinao Aoki Interview
An interview with EB64's secondary character designer discussing the enemies in the game and the process of making them among other things.
Shogo Sakai & Takuto Kitsuta Interview
Shogo Sakai (Composer) and Takuto Kitsuta (Sound Programmer, Composer) discuss the music of EarthBound 64.


1998
Akihiko Miura Interview
Game Designer Akihiko Miura talks about the process of bringing his ideas to life and the differences between designing for SNES and N64.
Masayuki Miura Interview
An interview with Script Editor Masayuki Miura discussing how he manages Mr. Itoi's story and dialogue.


2000
MOTHER3 ~To Those Who Waited~
A roundtable discussion between Shigesato Itoi, Satoru Iwata, and Shigeru Miyamoto concerning the cancellation of EarthBound 64.


Miscellaneous
Brendan Setcher Interview
A 2010 interview with one of the debuggers for the GBA version of MOTHER3. Brendan Setcher talks about a time he got to play EarthBound 64.
Toshinao Aoki Interview
A 2011 interview with EarthBound 64's secondary character designer, Toshinao Aoki which was posted to EarthBound Central.
Peer Schneider Interview
A 2019 interview where original editor for IGN64, Peer Schneider recounts what he remembers from playing EarthBound 64's demo at Nintendo Spaceworld 1999.



This website is not affiliated with Nintendo, HAL Laboratory, Shigesato Itoi, APE Inc., or Creatures Inc.
This page was last modified on Mon 27-Apr-2026 20:31:29.